August 12, 2022

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LootLocker raises $2.1M for sport backend-as-service

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LootLocker, the sport backend-as-a-service corporate, has raised $2.1 million in a seed spherical.

The buyers come with IA Ventures, Acequia Capital, and notable gaming veteran angel buyers like James Gwertzman (Playfab, Microsoft, A16z), Benjamin Boxer (Parsec, Cohesion) and Charles Songhurst (Microsoft).

Based in 2019 by means of video games business serial marketers Alexander Bergendahl and Andreas Stokholm,
LootLocker supplies sport builders of all sizes with the essential cross-platform services and products that experience grow to be desk
stakes for lately’s a success video games.

It is helping sport builders arrange elementary infrastructure options comparable to participant accounts and inventories, in-game trade, and development techniques. LootLocker has been in stealth mode since 2019 nevertheless it launches formally lately.

“We’re seeking to deliver the backend services and products into extra builders as it’s such the most important a part of video games this present day,” stated Alexander Bergendahl, CEO of LootLocker, in an interview with GamesBeat. “The desk stakes were raised for any given sport. We see that the common sport developer has groups of not up to 10 folks. Now and again they don’t have get admission to to this kind of generation.”

LootLocker cofounders Alexander Bergendahl (left) and Andreas Stokholm.

Previous to its public release, LootLocker has already grown significantly with masses of video games constructed and working on its
platform of equipment. There are literally thousands of sport builders at the platform.

“We’re overjoyed to have a great team of skilled buyers and marketers supporting us,” stated Bergendahl. “The equipment we’ve created are being utilized by sport creators of all sizes, from solo builders operating on their first sport, to important AAA studios construction massive video games, some which might even grow to be a part of the metaverse. We’re excited to make use of this spherical of investment to proceed rising our services and products to verify every workforce, regardless of their dimension, can successfully and successfully construct a success video games.”

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Brad Gillespie, basic spouse at IA Ventures and now a LootLocker investor added in a remark, “Sport builders and rising sport studios desire a backend, however lately they’re compelled to make a choice from the daunting process of rolling
(and keeping up!) their very own, or outsourcing it to the distribution platforms and having a fragmented walled-garden revel in. We’re overjoyed to fortify LootLocker of their bold quest to give you the most simple cross-platform backend for all sport builders.”

RustRacers is likely one of the video games the usage of LootLocker.

With those new budget LootLocker plans to proceed rising its workforce ( whilst construction out
extra cross-platform options that empower probably the most a success video games world wide.

“We’ve observed it occur numerous instances: out of nowhere a sport blows up in a single day with out the vital techniques in position to fortify and maximize its luck. Rather than creating the whole lot themselves, a lot of the to be had generation lately isn’t versatile or out there sufficient for the common developer to profit from,” stated Stokholm, leader generation officer of LootLocker. “Now with LootLocker, any construction workforce can in an instant get admission to those equipment by means of signing up for a loose account ( and be up and working in seconds – it’s that simple.”

LootLocker has some testimonials from some sport builders.

“LootLocker gives a turn-key answer for coping with participant knowledge in a GDPR-compliant approach, and lets in us to commit extra time in opposition to creating higher video games and be assured that our backend services and products are at all times up and working,” stated Robin Hofström, CEO Nethash, maker of Rust Racers, in a remark. “Now not best that, however they provide giant financial savings for rising indie studios who want to spoil into the multiplayer marketplace.”

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Bergendahl stated his workforce’s talents got here from having to construct their very own applied sciences themselves. Their opponents come with Microsoft’s Playfab, Pragma, in addition to Beamable.

The corporate began signing up builders a few 12 months in the past, concentrated on rising sport builders.

“We got here out of the gate actually, slightly temporarily,” Bergendahl stated. “Those builders have actually giant visions, however they’re regularly hobbyists. And so they’re glad to be early adopters. We’re actually pleased with the expansion and the comments.”

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